Online games can give you the space to be yourself and explore different personalities in a safe environment without anyone knowing you in the physical world. This gives players the convenience of being able to freely explore thoughts and feelings that they may not be comfortable with anywhere else. Only in the U.S. In the US, four out of five consumers in a survey played video games in the past six months, according to a new study by NPD, a US business research firm.
Flow states provide unique learning opportunities because the player is not only very focused on the challenges of the game, but is also determined to complete them because they are being challenged. For social game players, part of the pleasure of playing comes from the fact that it takes place within a social space and is shared with other players. He started out as a streamer on the site playing the best-selling game of all time, Minecraft. For example, to succeed in online games, players often have to use a variety of social skills, such as leadership and kindness.
They can help pass time, encourage relaxation and even be excellent educational tools thanks to their ability to motivate players and promote collaborative play. There is the mobile game about outer space saboteurs Among Us (which 100 million people have downloaded); and the Jackbox games that mix video conferencing and elements of classics such as Pictionary, and that have acted as a substitute for face-to-face happy hours. When they're in a state of flow, players focus, seem to lose track of time, and feel motivated to keep playing because they're having fun. There are a number of benefits of online social gaming (for more information on this, see the benefits of social gaming), and perhaps the most obvious is the ability to connect with friends and family.
Released in March, Nintendo's game Switch, which broke records and tripled the company's profits, leaves players in a small tropical town full of neighboring anthropomorphic talking animals that help them redecorate their home, catch butterflies and grow fruit trees. There's also a fan-created online marketplace where players connect to trade rare fruits and furniture, called Nookazon. The pandemic “really opened the eyes of a lot of people, even those who weren't gamers, to what games can do to bring people together,” says Daniel Luu, founder of Nookazon, who is a software developer and an active gamer based in Washington, DC. Video games offer many different opportunities to develop new skills or abilities and generally provide positive feedback to players as they overcome increasingly difficult challenges.
There is a large study that shows that children feel like they belong when they play with people they don't know. The relationship refers to being in social contact with others, such as other online players; sharing this social experience with others increases the enjoyment and motivation to play any specific game for longer periods of time. Games have exploded during the pandemic, reaching people who played from time to time, or even those who had previously turned it down completely.